Columbia Technology Ventures

Computer vision enabled immersive audio for blind and low-vision sports fans

This technology is a computer vision system that improves accessibility of sports (e.g., tennis) to blind and low-vision fans by overlaying 3D spatialized audio in real-time.

Unmet Need: Sensor free spatialized audio for blind and low-vision sports fans

Blind and low-vision (BLV) people are unable to fully experience the social activity of watching sports. While radio broadcasts give many the opportunity to listen along, it remains difficult for BLV fans to follow along due to a lack of knowledge on the relative location of objects in real-time. While efforts have been made to provide BLV fans spatialized information, these technologies require expensive, specialized sensors that may not be available at all sports games. Therefore, there is a need for a sensor-free method to render spatialized audio for BLV sports fans.

The Technology: Computer vision enabled Immersive A/V for tennis matches

This system overlays 3D spatialized audio, termed Immersive A/V, on top of tennis match videos in real-time to aid BLV fans in gameplay recognition. The use of computer vision technology to track gameplay removes the need for specialized sensors.

This technology has been validated in a user experience study with 12 BLV users.

Applications:

  • BLV accessibility system for various sports (e.g., badminton, basketball, soccer)
  • BLV accessibility system for other media (e.g., movies, plays, video games)
  • YouTube plugin for existing videos
  • Spatial information tool for sighted people:
  • Visualize sports while driving
  • Augment coaching of athletes

Advantages:

  • 3D spatialized audio
  • Sensor-free
  • Cost-effective
  • Real-time overlay
  • Developed with BLV user feedback
  • Adaptable to other sports and media

Lead Inventor:

Brain A. Smith, Ph.D

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